Microsoft has telegraphed plans to bring support for its Xbox Live service to non-Xbox devices, including smartphones, tablets, and the Nintendo Switch, as part of an effort to promote cross-platform gaming.
The news comes via a schedule for the Game Developers Conference.
Microsoft will soon allow game developers to integrate Xbox Live into games that run across PC, Xbox, Android, iOS and Nintendo Switch. This is the reason why despite the Xbox 360's tendency to burn up and die if you looked at it wrong, the console still did great in its generation thanks to the quality of Xbox Live.
So far, Microsoft hasn't officially commented on the announcement, which was originally spotted by a Twitter user before it was taken down. It's going to be a tough sell when competing services like Play Games, Game Center, and Facebook are already available on mobile.
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And fantastic pass by Paul, great finish [by Marcus], he could have had one earlier as well". "I'm very happy with my moment in the team, but I can not go insane with that".
The conference session is titled "Xbox Live: Growing & Engaging Your Gaming Community Across iOS, Android, Switch, Xbox, and PC" and is led by members of the Xbox team.
The "XDK" is aimed at "game services engineers looking to save time & expand their customer base by letting Microsoft managed game services handle social, communication, and multiplayer interactions across billions of screens".
We've recently learned of figures behind the Xbox Live monthly users, with said figure seeing up to 64 million monthly active users. It will make Microsoft the first console maker to open up its platform to third-party systems.
KitGuru Says: While I doubt we'll see Halo or Gears of War head to other platforms natively, Project xCloud could really shake things up as long as Microsoft can provide stable performance and image quality over a stream.